Photo Credit: Brian Carey

Jason graduated from the Graphic Arts Program at CNA in 1996, and throughout the next decade instructed evening college courses in Adobe and Quark and worked as a Junior Graphic Designer at Walbourne Design Associates till 1998. He was employed by Atlantic Business Magazine in 1999 and moved through the ranks from graphic designer to production manager until 2018. Jason went back to school to study College of the North Atlantic's Video Game Art and Design program, which combined his love for design with his lifelong passion of the video game industry. Over the past two years of the course, he has thoroughly enjoyed learning all aspects of the program, from video game design and animation, to 3d modelling and sound engineering.
In college, he attended the Global Game Jam in 2019 and produced with his classmates a game called Charged: A Jolt of Inspiration, which was featured in the 2019 Global Game Jam. In 2020 he produced Cacophony with the same team and was featured at the 2020 Global Game Jam. Jason and the team created a serious game called Sullivan: The Great Fire of 1892 for the College of the North Atlantic’s Video Game Art and Design program. Sullivan was featured at the 2019 Sci Fi on the Rock. 
Jason is currently the executive director of GDNL {Game Dev NL}, a grassroots association focused on promoting game development in Newfoundland and Labrador and he is also the founder of his own business Concept, a graphic design and multimedia company that offers a wide range of services, including branding and corporate identity, market research, and photography. 

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